Work from 2011.
Carnage machine.
Claws primed to shred your world.
I'm sure I was playing Gears back then :]
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- Pipeline: Complete character production – from concept-based high-poly sculpting to game-ready low-poly optimization.
- Key Skills: Accurate anatomy sculpting, PBR material definition, and high-to-low poly baking.
- Optimization: Clean topology for animation and efficient UV packing for performance-focused game engines.